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The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded ...
Blender (software) Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
Screen space ambient occlusion. Screen space ambient occlusion ( SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. [1]
Sprinkle in the salt and pour in the white wine vinegar. Turn the jar over a few times to mix, then add enough cold water to cover the ingredients. Refrigerate for at least 8 hours before eating ...
On the Popeyes app or website, the chain is giving away a free 6-piece order of Boneless Wings with any $10 purchase from now through July 14. Earlier this month, Popeyes entered the fast-food ...
Free cooling is an economical method of using low external air temperatures to assist in chilling water, which can then be used for industrial processes, or air conditioning systems. The chilled water can either be used immediately or be stored for the short- or long-term. When outdoor temperatures are lower relative to indoor temperatures ...
A day after making the rare move to show off her natural curls in public, the “Love on the Brain” singer fully embraced this season's hottest color for the Los Angeles launch of Fenty Hair ...
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene ...