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The iPhone 13 features a 6.1-inch (155 mm) display with Super Retina XDR OLED technology at a resolution of 2532×1170 pixels and a pixel density of about 460 PPI with a refresh rate of 60 Hz. The iPhone 13 Mini features a 5.4-inch (137 mm) display with the same technology at a resolution of 2340×1080 pixels and a pixel density of about 476 PPI.
Display. The iPhone 13 Pro has a 6.06 inch (154 mm) (marketed as 6.1-inch (15 cm)) OLED display with a resolution of 2532 × 1170 pixels (2.9 megapixels) at 460 PPI, while the iPhone 13 Pro Max has a 6.68 inch (170 mm) (marketed as 6.7-inch (17 cm)) OLED display with a resolution of 2778 × 1284 pixels (3.5 megapixels) at 458 PPI. Both models ...
Find My. Find My is an app and service that enables users to track the locations of iOS, iPadOS, macOS, watchOS, AirPods, AirTags and accessories compatible with the Find My network. The app was first released with iOS 13 on September 19, 2019, and combines both the Find My iPhone and Find My Friends apps. [ 21]
August 14, 2024 at 3:01 AM. (Reuters) - Spotify will update its app on Apple devices in the European Union on Wednesday to include prices of its various plans and services, more than three months ...
A few quick highlights: This model has a 13.6-inch liquid retina display screen and weighs only 2.7 pounds. Its powerful speed and performance come courtesy of Apple's latest M3 chip.
Full cost. Prescription hearing aids can cost anywhere from $2,000 to $8,000. Over-the-counter hearing aids are available as of late 2022 and cost between $250 and $3,000 or more. These do not ...
The backs of an iPhone 6, an iPhone 7, an iPhone 8, and an iPhone SE (3rd generation) The iPhone, developed by Apple Inc., is a line of smartphones that combine a mobile phone, digital camera, personal computer, and music player into one device. Introduced by then-CEO Steve Jobs on January 9, 2007, the iPhone revolutionized the mobile phone ...
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.
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