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The Learning Company: Super Solvers/Super Seekers: 1990 Tuxmath Bill Kendrick et al. Mathematics Mathletics: Mathematics N/A 2005 Storybook Weaver: MECC: Storybook creation N/A 1994 Swamp Gas Visits the United States of America: Inline Design Geography (USA) N/A 1990 Time Riders in American History: The Learning Company: History (USA) N/A 1992 ...
V.Smile TV Learning System: Turn Game Time Into Brain Time! 3-8 years VTech: V.Smile TV Learning System: Learning is child's play! 3-8 years Concentra [citation needed] V.Smile Sistema Educativo De TV: Aprender é divertido! 3-7 years VTech: V.Smile Aprendizaje Interactivo Por TV ¡Aprender es un juego de niños! 3-8 years VTech: V.Smile ...
In the United States, education is provided in public and private schools and by individuals through homeschooling. State governments set overall educational standards, often mandate standardized tests for K–12 public school systems and supervise, usually through a board of regents, state colleges, and universities.
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Literacy in the United States was categorized by the National Center for Education Statistics into different literacy levels, with 92% of American adults having at least "Level 1" literacy in 2014. [ 1] Nationally, over 20% of adult Americans have a literacy proficiency at or below Level 1. Adults in this range have difficulty using or ...
Video game industry. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
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