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  2. List of Xbox 360 retail configurations - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_retail...

    The Xbox 360 video game console has appeared in various retail configurations during its life-cycle. At its launch, the Xbox 360 was available in two retail configurations: the morning "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399.99 or £279.99, and the "Xbox 360 Core," priced at US$299.99 and £209.99.

  3. Xbox 360 technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_technical...

    The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, the user can use the format option ...

  4. Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/Xbox_360

    The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).

  5. List of Xbox 360 accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_360_accessories

    All official cables (except for the HDMI cable) connect to the Xbox 360's A/V connector and are compatible with all Xbox 360 models. Analog stereo audio is output by these cables by RCA connectors , with the exception of the Advanced SCART A/V Cable , where it is delivered via the SCART connector's audio pins.

  6. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    The XGPU. GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips. Floating-point performance: 4.66 GFLOPS [6] Geometry engine: 115 million vertices per second, 125 million particles per second (peak) 4 pixel pipelines with 2 texture units each.

  7. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    3-D Thunder Ceptor II. Arcade. 1986. Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time ...

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