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  2. Bookmate - Wikipedia

    en.wikipedia.org/wiki/Bookmate

    Bookmate was created in 2007 by three former employees of the Russian edition of Look At Me - programmers Andrei Zotov and Egor Khmelev and designer Kirill Ten. In its first version, Bookmate was an aggregator and search engine for bookstores, offering the user the best price. In 2009, the creators relaunched it as a book reading app with ...

  3. Culturally relevant teaching - Wikipedia

    en.wikipedia.org/wiki/Culturally_relevant_teaching

    Culturally relevant teaching is instruction that takes into account students' cultural differences. Making education culturally relevant is thought to improve academic achievement, [1] but understandings of the construct have developed over time [2] Key characteristics and principles define the term, and research has allowed for the development and sharing of guidelines and associated teaching ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ][ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ] Gamification, broadly defined, is the ...

  5. Educational stage - Wikipedia

    en.wikipedia.org/wiki/Educational_stage

    Some independent schools use other naming systems. In some areas in England, a three-tier system of education is used, in which students pass through three stages: First school / Lower school (Reception to Year 3/4), Middle school (Year 4/5 to Year 7/8) and finally High or Upper School (Year 8/9–Year 13) Key stage.

  6. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    In the United States, mathematics curriculum in elementary and middle school is integrated, while in high school it traditionally has been separated by topic, with each topic usually lasting for the whole school year. However, some districts have integrated curricula, or decided to try integrated curricula after Common Core was adopted.

  7. Secondary education in the United States - Wikipedia

    en.wikipedia.org/wiki/Secondary_education_in_the...

    Secondary education is the last six or seven years of statutory formal education in the United States. It culminates with twelfth grade (age 17–18). Whether it begins with sixth grade (age 11–12) or seventh grade (age 12–13) varies by state and sometimes by school district. [1]

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce ...

  9. Block scheduling - Wikipedia

    en.wikipedia.org/wiki/Block_scheduling

    Block scheduling. Block scheduling or blocking is a type of academic scheduling used in some schools in the American K-12 system, in which students have fewer but longer classes per day than in a traditional academic schedule. It is more common in middle and high schools than in primary schools. In one form of block scheduling, a single class ...