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Basics. [edit] Card counting is based on statistical evidence that high cards (aces, 10s, and 9s) benefit the player, while low cards, (2s, 3s, 4s, 5s, 6s, and 7s) benefit the dealer. High cards benefit the player in the following ways: They increase the player's probability of hitting a Blackjack, which often pays out at 3 to 2 odds (although ...
Japanese counter word. In Japanese, counter words or counters (助数詞, josūshi) are measure words used with numbers to count things, actions, and events. Counters are added directly after numbers. [1] There are numerous counters, and different counters are used depending on the kind or shape of nouns that are being described. [1]
The payment to the winner of a hand is calculated as follows: 1. Counting han (飜) 2. If it is five han or more, it is mangan (満貫) or more and the calculation of basic points is omitted. 3. Counting fu (符) 4. If it is clear that the han and fu yield more than mangan, the calculation of basic points is omitted.
In the traditional Hong Kong scoring system or the Cantonese scoring system, scoring tends to be low due to the few criteria used. The general scoring modifiers apply (see above), with the point translation function being a piecewise function: a constant amount is given for scoreless hands, and the score is doubled for each point (that is, an exponential function).
This may be seen on small maps often used in phone books and business cards in Japan, where the names of surrounding companies are written using -san. San can be attached to the names of animals or even for cooking; "fish" can be referred to as sakana-san, but both would be considered childish (akin to "Mr. Fish" or "Mr. Fishy" in English) and ...
Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations. According to The Complete Book of Chisanbop[3] by Hang Young Pai, chisanbop was created in the 1940s in Korea by Sung Jin Pai ...
The major division in rules to prevent repetition is between the simple ko rule and the super ko rule: the simple ko rule (typically part of the Japanese ruleset) prevents repetition of the last previous board position, while the superko rule (typically part of Chinese derived rulesets, including those of the AGA and the New Zealand Go Society ...
Oicho-Kabu (おいちょかぶ) is a traditional Japanese card game that is similar to Baccarat.It is typically played with special kabufuda cards. A hanafuda deck can also be used, if the last two months are discarded, and Western playing cards can be used if the face cards are removed from the deck and aces are counted as one.