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  2. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    The service is designed for teenagers, and the average age of users being between 12 and 25. The Innovation Exchange listed Woozworld as one of the most innovative Canadian technology companies in 2011, and About.com awarded it with the 2012 Readers' Choice Award for Best Website for Teens: Gaming and Virtual Worlds.

  3. List of virtual communities with more than 1 million users

    en.wikipedia.org/wiki/List_of_virtual...

    General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000: Open to people 13 and older 15,255: HER: Sapphic community app for queer women, non-binary and trans people. Community groups, online events and IRL events. 114 countries. 15 million users. 2015 15million : Open to people 18 and over 1,230 hi5

  4. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [1] which may be populated by many users who can create a personal avatar, [2] and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. [3] [4] These avatars can be textual, [5] graphical ...

  5. Meta opens virtual reality game Horizon Worlds to teens after ...

    www.aol.com/news/meta-opens-virtual-reality-game...

    Meta, the parent company of Facebook and Instagram, will open its virtual reality app Horizon Worlds to teens with protections in place to help keep minors safe, the company said Tuesday The ...

  6. SmallWorlds - Wikipedia

    en.wikipedia.org/wiki/SmallWorlds

    SmallWorlds was free to play and join, with a requirement to be at least 13 years of age. It was designed to be teenage friendly, being more casual and less provocative than Second Life. This game brought teenagers and people from all over the world, in terms of playing with people from different areas in life.

  7. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville is an educational Internet site geared towards children aged 8–14, founded and managed by Numedeon Inc. Whyville engages its uses in learning about a broad range of topics, including science, business, art and geography. Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide ...

  8. Twinity - Wikipedia

    en.wikipedia.org/wiki/Twinity

    Mode (s) Multiplayer. Twinity is a 3D online virtual world. Initially developed by Metaversum GmbH, it is currently held by ExitReality. The game offers its population, called Twinizens, to navigate around virtual (historical) versions of real-world cities, also called a mirror world or a Metaverse. A public beta began in September 2008, with ...

  9. There (virtual world) - Wikipedia

    en.wikipedia.org/wiki/There_(virtual_world)

    There. (virtual world) There is a 3D online virtual world created by Will Harvey and Jeffrey Ventrella. There Inc. was founded in the spring of 1998. Closed beta began in July 2001, with various stages of beta following, and ending with an October 2003 launch date. On March 9, 2010 - one week after the announcement of its closure on March 2 ...