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  2. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development. VGFFG. Board game development is the entire process of creating, developing and producing a board game. It includes game design, product development, funding, marketing and promotion. [1] The process of board game design bears certain similarities to software design. [2]

  3. Codenames (board game) - Wikipedia

    en.wikipedia.org/wiki/Codenames_(board_game)

    Dixit, 25 Words or Less, Mysterium, Deception. [1] Codenames is a 2015 party card game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while ...

  4. Pictionary - Wikipedia

    en.wikipedia.org/wiki/Pictionary

    Pictionary ( / ˈpɪkʃənəri /, US: /- ɛri /) is a charades -inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. [1] Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of Western ...

  5. Taboo (game) - Wikipedia

    en.wikipedia.org/wiki/Taboo_(game)

    Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro ). [1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card. The game is similar to Catch Phrase, also from ...

  6. Candy Land - Wikipedia

    en.wikipedia.org/wiki/Candy_Land

    Playing time. 30'. Chance. Complete. Age range. 3+. Candy Land (also known as Candyland) is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children.

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  8. Monopoly (game) - Wikipedia

    en.wikipedia.org/wiki/Monopoly_(game)

    The popularity of this voting, in turn, led to the creation of similar websites, and secondary game-boards per popular vote to be created in the UK, Canada, France, Germany, Australia, New Zealand, Ireland, and other nations. Winning Moves Games released the Mega Edition, with a 30% larger game-board and revised game play, in 2006.

  9. Articulate! - Wikipedia

    en.wikipedia.org/wiki/Articulate!

    Articulate! is a board game from Drumond Park, for 4 to 20+ players aged 12 and up with original concept by Andrew Bryceson. [1] Articulate! players describe words from six different categories (Object, Nature, Random, Person, Action and World) to their team as quickly as possible. The teams move round the board based on the number of words ...

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