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  2. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is free, open-source software under the revised BSD license . Panda3D's intended game-development language is Python. The engine itself is written in C++ and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python ...

  3. Open 3D Engine - Wikipedia

    en.wikipedia.org/wiki/Open_3D_Engine

    Open 3D Engine is a free and open-source 3D game engine developed by Open 3D Foundation, a subsidiary of the Linux Foundation, and distributed under the Apache 2.0 open source license. The initial version of the engine is an updated version of Amazon Lumberyard , [5] contributed by Amazon Games .

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. ... 2D/3D game engine and also VR mode, provide free tools to convert 3d ...

  5. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a ...

  6. Amazon Lumberyard - Wikipedia

    en.wikipedia.org/wiki/Amazon_Lumberyard

    Amazon Lumberyard. Amazon Lumberyard is a now-superseded freeware cross-platform game engine developed by Amazon and based on CryEngine (initially released in 2002), which was licensed from Crytek in 2015. [4] [5] [6] In July 2021, Amazon and the Linux Foundation announced that parts of the engine would be used to create a new open source game ...

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

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