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The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
Business Source License. The Business Source License ( SPDX id BUSL [1]) is a software license which publishes source code but limits the right to use the software to certain classes of users. The BUSL is not an open-source license, [1] but it is source-available license that also mandates an eventual transition to an open-source license.
DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
The Bangladesh Chhatra League (Bengali: বাংলাদেশ ছাত্রলীগ, Bengali pronunciation: [tʃʰatroliɡ]; translation: Bangladesh Students' League; abbr. BSL), formerly known as the East Pakistan Student League, often simply called the Chhatra League, is a students' political organisation in Bangladesh, founded by Sheikh Mujibur Rahman on 4 January 1948.
U. University of Alabama at Birmingham. University of South Alabama. Categories: Biosafety level 3 laboratories. Laboratories in the United States.
The current governor of the Bank of Sierra Leone is Dr. Ibrahim L. Stevens, who was appointed by president Julius Maada Bio, and took office on the 16th November 2023 after he was approved by Parliament.
Click the Home button on your remote. Go to the upper left-hand corner, select Guide, and click on Yahoo Finance, channel 4201. finance.yahoo.com and Yahoo Finance app. You can also always find ...
BSD License [1] HLSL2GLSL is a command line tool and a library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). [2] HLSL2GLSL was originally released by ATI Technologies under a BSD License. The last release was v0.9 from 2006. HLSL2GLSL is not part of GPUOpen .