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Leonard of Quirm ( Discworld) – super-intelligent clockpunk engineer. Col John "Renny" Renwick ( Doc Savage) – civil engineer, associate of Doc Savage. Maj Thomas J. "Long Tom" Roberts ( Doc Savage) – electrical engineer, associate of Doc Savage. Dr. Clark Savage, Jr., a.k.a. Doc Savage ( Doc Savage) – surgeon, scientist, adventurer ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...
Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [ 5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [ 1]
Alhana Starbreeze. Alhana Starbreeze, Silvanesti Elf, is first introduced in Dragons of Winter Night as the daughter of Speaker of the Stars Lorac Caladon. During the War of the Lance, Alhana leads her people in exile to Ergoth. She later brings the Heroes of the Lance to Silvanesti where they encounter the nightmare and fight the dragon Cyan ...
By the end of "The Girl with the Dungeons and Dragons Tattoo", it is revealed that her real name is not Charlie Bradbury but merely one of her aliases, and that she has had to go into hiding before. "Pac-Man Fever" delves into her past and it is indicated that "Charlie's" true surname is Middleton.
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes ...
In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...