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The Government Machine from Miles J. Breuer 's short story "Mechanocracy" (1932). The Brain from Laurence Manning 's novel The Man Who Awoke (1933). The Machine City from John W. Campbell 's short story "Twilight" (1934). The Mechanical Brain from Edgar Rice Burroughs 's Swords of Mars (1934).
Leonard of Quirm ( Discworld) – super-intelligent clockpunk engineer. Col John "Renny" Renwick ( Doc Savage) – civil engineer, associate of Doc Savage. Maj Thomas J. "Long Tom" Roberts ( Doc Savage) – electrical engineer, associate of Doc Savage. Dr. Clark Savage, Jr., a.k.a. Doc Savage ( Doc Savage) – surgeon, scientist, adventurer ...
The disease is contracted by touch and slowly turns the skin (small patches in children and the entire body in adults) of the victim to into a gray, stone-like form. It is said that the disease also drives its adult victims insane. Hanahaki disease, or hanahaki byou. Hanahaki Otome (花吐き乙女) by Matsuda Naoko.
The Agent programs are upgraded. The new Agents included Jackson, Johnson, and Thompson. Agent Smith is now a computer virus with the ability to copy himself using humans and programs. (2003) The Oracle, Seraph, Sati, Rama Kandra, Kamala, Merovigian, Persephone, Architect, and Smith from The Matrix Revolutions. (2003)
The Badniks, the E-Series robots, Dr. Eggman Nega, Captain Whisker, Emerl, Metal Sonic, Mecha Sonic, Metal Knuckles, EggRobo, the Shadow Androids, Cubot, and Orbot from the Sonic the Hedgehog series. Grodus, leader of the X-nauts, and the main antagonist of Paper Mario: The Thousand Year Door.
Artificial intelligence is a recurrent theme in science fiction, whether utopian, emphasising the potential benefits, or dystopian, emphasising the dangers. The notion of machines with human-like intelligence dates back at least to Samuel Butler 's 1872 novel Erewhon. Since then, many science fiction stories have presented different effects of ...
List of fictional antiheroes. This list is for characters in fictional works who exemplify the qualities of an antihero —a protagonist or supporting character whose characteristics include the following: qualities considered dark traits, usually belonging to villains, ( amorality, greed, violent tendencies, etc.) [ 3] that may be tempered ...
Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an ...
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