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Leonard of Quirm ( Discworld) – super-intelligent clockpunk engineer. Col John "Renny" Renwick ( Doc Savage) – civil engineer, associate of Doc Savage. Maj Thomas J. "Long Tom" Roberts ( Doc Savage) – electrical engineer, associate of Doc Savage. Dr. Clark Savage, Jr., a.k.a. Doc Savage ( Doc Savage) – surgeon, scientist, adventurer ...
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [ 1]
Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [ 5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative.
Alhana Starbreeze. Alhana Starbreeze, Silvanesti Elf, is first introduced in Dragons of Winter Night as the daughter of Speaker of the Stars Lorac Caladon. During the War of the Lance, Alhana leads her people in exile to Ergoth. She later brings the Heroes of the Lance to Silvanesti where they encounter the nightmare and fight the dragon Cyan ...
The Government Machine from Miles J. Breuer 's short story "Mechanocracy" (1932). The Brain from Laurence Manning 's novel The Man Who Awoke (1933). The Machine City from John W. Campbell 's short story "Twilight" (1934). The Mechanical Brain from Edgar Rice Burroughs 's Swords of Mars (1934).
Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet. This may include a representation of the character's physical, mental, psychological, and social attributes ...
The Badniks, the E-Series robots, Dr. Eggman Nega, Captain Whisker, Emerl, Metal Sonic, Mecha Sonic, Metal Knuckles, EggRobo, the Shadow Androids, Cubot, and Orbot from the Sonic the Hedgehog series. Grodus, leader of the X-nauts, and the main antagonist of Paper Mario: The Thousand Year Door.