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Screen space ambient occlusion. Screen space ambient occlusion ( SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek. [1]
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Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...
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Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement (also known as Hamlet on Android and Hamlet! on iOS) is an indie adventure game based on William Shakespeare's Hamlet. It was developed and published by indie game developer Denis Galanin .
OpenGL ES. OpenGL for Embedded Systems ( OpenGL ES or GLES) is a subset [2] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).
Panda3D is a scene graph engine. [6] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.
scRGB is a wide color gamut RGB color space created by Microsoft and HP that uses the same color primaries and white/black points as the sRGB color space but allows coordinates below zero and greater than one. The full range is −0.5 through just less than +7.5. Negative numbers enables scRGB to encompass most of the CIE 1931 color space while ...
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