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  2. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system ( GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games . Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game ...

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  4. Skilsaw - Wikipedia

    en.wikipedia.org/wiki/Skilsaw

    SKILSAW was founded in 1924 by Edmond Michel and Joseph W. Sullivan. Originally dubbed "The Michel Electric Handsaw Company," the company was renamed to SKILSAW Incorporated in 1926 after Michel left. [ 2] In 1928, the SKILSAW Model E was invented by Art Emmons. [ 3] The Model E was equipped with an 8-inch blade and was the world’s first ...

  5. Thinking, Fast and Slow - Wikipedia

    en.wikipedia.org/wiki/Thinking,_Fast_and_Slow

    OCLC. 706020998. Thinking, Fast and Slow is a 2011 popular science book by psychologist Daniel Kahneman . The book's main thesis is a differentiation between two modes of thought: "System 1" is fast, instinctive and emotional; "System 2" is slower, more deliberative, and more logical. The book delineates rational and non-rational motivations or ...

  6. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    History of games. Indian Ambassadors, probably sent by the Maukhari King Śarvavarman of Kannauj, present the Chaturanga chess game to Khosrau I, from "A treatise on chess", 14th century. [ 1][ 2] The history of games dates to the ancient human past. [ 3] Games are an integral part of all cultures and are one of the oldest forms of human social ...

  7. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  8. Expert system - Wikipedia

    en.wikipedia.org/wiki/Expert_system

    Expert system. A Symbolics 3640 Lisp machine: an early (1984) platform for expert systems. In artificial intelligence (AI), an expert system is a computer system emulating the decision-making ability of a human expert. [ 1] Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if ...

  9. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Frets on Fire is a music game. Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Rock Band and Guitar Hero.