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  2. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_art_of_computer_game_design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984.

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Game Design Reader (ISBN 978-0-262-19536-2) by Katie Salen and Eric Zimmerman. Game Design: From Blue Sky to Green Light (ISBN 978-1-56881-318-9) by Deborah Todd Game Design: How to Create Video and Tabletop Games, Start to Finish (ISBN 978-0-7864-6952-9) by Lewis Pulsipher (2012). Game Design: The Art and Business of Creating Games

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. The Beginner's Guide - Wikipedia

    en.wikipedia.org/wiki/The_Beginner's_Guide

    Interactive storytelling. Mode (s) Single-player. The Beginner's Guide is an interactive storytelling video game created by Davey Wreden under the studio name Everything Unlimited Ltd. The game was released for Linux, OS X, and Windows on October 1, 2015. The game is Wreden's follow-up to the critically praised The Stanley Parable, his previous ...

  8. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    Life and death. A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled . At the end of the game, groups that cannot avoid being captured during normal play are removed as captures. These stones are dead.

  9. The White Box - Wikipedia

    en.wikipedia.org/wiki/The_White_Box

    Anthony J. Bushner in his 2020 PhD thesis about hobbyist board game design wrote that "One of the most thorough and interesting game design handbooks reviewed for this project was The White Box Essays [...] The 10.5-page chapter on rulebooks comes relatively early in the book and is the only reviewed chapter that speaks to the implicit/explicit ...

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