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  2. Template:Monopoly board layout - Wikipedia

    en.wikipedia.org/wiki/Template:Monopoly_board_layout

    This template is used to make a Monopoly board layout. It can be used for a standard board, yet is robust enough to handle alternate colors, nonstandard layouts and even the mega-boards with additional spaces. Below is an example of what this template produces. My Sample Board. Free Parking.

  3. Category:Board game diagram templates - Wikipedia

    en.wikipedia.org/wiki/Category:Board_game...

    It should not be used to categorize articles or pages in other namespaces. To add a template to this category: If the template has a separate documentation page (usually called "Template: template name /doc"), add. [[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add.

  4. Sequence (game) - Wikipedia

    en.wikipedia.org/wiki/Sequence_(game)

    Sequence (game) Sequence board, box, chips and cards. Sequence is an abstract strategy tabletop party game. Sequence was invented by Douglas Reuter. They originally called the game Sequence Five. He spent years developing the concept, and, in June 1981, granted Jax Ltd. an exclusive license to manufacture, distribute and sell the board game ...

  5. Aggravation (board game) - Wikipedia

    en.wikipedia.org/wiki/Aggravation_(board_game)

    Skills. Strategy, probability. Aggravation is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece ...

  6. Board game development - Wikipedia

    en.wikipedia.org/wiki/Board_game_development

    Board game development. VGFFG. Board game development is the entire process of creating, developing and producing a board game. It includes game design, product development, funding, marketing and promotion. [1] The process of board game design bears certain similarities to software design. [2]

  7. Candy Land - Wikipedia

    en.wikipedia.org/wiki/Candy_Land

    Playing time. 30'. Chance. Complete. Age range. 3+. Candy Land (also known as Candyland) is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children.

  8. Category:Board games templates - Wikipedia

    en.wikipedia.org/wiki/Category:Board_games_templates

    [[Category:Board games templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board games templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  9. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...