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  2. Jeff Kaplan - Wikipedia

    en.wikipedia.org/wiki/Jeff_Kaplan

    Blizzard Entertainment (2002–2021) Title. Vice President of Blizzard Entertainment (formerly) Jeffrey Kaplan is an American video game designer and former vice president of Blizzard Entertainment, a position he held until he left the company in 2021. He designed elements of World of Warcraft and is the former lead director of Overwatch .

  3. Category:Video games set in Ohio - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Ohio portal; These are video games that use the U.S. state of Ohio for a setting. Subcategories. This category has the following 2 subcategories, out of 2 total. C.

  4. List of video game developers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_developers

    Founded by one of Looking Glass Studios founders. Subsidiary of Zynga; closed in 2011. Acquired by Embracer Group in 2020. [18] Acquired by Electronic Arts in 2007 and closed in 2009. Acquired by Enad Global 7 in 2020. [3] Successor to Clover Studio, and founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya .

  5. List of indie game developers - Wikipedia

    en.wikipedia.org/wiki/List_of_indie_game_developers

    Ori and the Will of the Wisps. The studio began as a xbox game studios first-party developer and their first commercial video game was the Ori video game series which was entirely financed by Microsoft who also holds the games Intellectual Property . Muse Games. New York City. New York. United States.

  6. List of video game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_designers

    Jennell Jaquays: leader of game design for Coleco in the 1980s, designer and level designer for Quake 2, Quake III Arena. Eugene Jarvis: Defender, Robotron: 2084. Jane Jensen: Gabriel Knight series, Gray Matter. Soren Johnson: Civilization III, Civilization IV. David Jones: Lemmings, Grand Theft Auto.

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

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