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  2. Missionaries and cannibals problem - Wikipedia

    en.wikipedia.org/wiki/Missionaries_and_cannibals...

    The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2] [3]

  3. River crossing puzzle - Wikipedia

    en.wikipedia.org/wiki/River_crossing_puzzle

    River crossing puzzle. A river crossing puzzle is a type of puzzle in which the object is to carry items from one river bank to another, usually in the fewest trips. The difficulty of the puzzle may arise from restrictions on which or how many items can be transported at the same time, or which or how many items may be safely left together. [1]

  4. Wolf, goat and cabbage problem - Wikipedia

    en.wikipedia.org/wiki/Wolf,_goat_and_cabbage_problem

    Wolf, goat and cabbage problem. Illuminated illustration depicting the wolf, goat and cabbage problem in the Ormesby Psalter, dating to 1250–1330. The wolf, goat and cabbage problem is a river crossing puzzle. It dates back to at least the 9th century, [1] and has entered the folklore of several cultures. [2] [3]

  5. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    The two solutions with the vertical axis denoting time, s the start, f the finish and T the torch. The bridge and torch problem (also known as The Midnight Train [1] and Dangerous crossing [2]) is a logic puzzle that deals with four people, a bridge and a torch. It is in the category of river crossing puzzles, where a number of objects must ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. ThinkFun - Wikipedia

    en.wikipedia.org/wiki/ThinkFun

    ThinkFun, formerly known as Binary Arts, is a toy and board game company founded in 1985 by Bill Ritchie and Andrea Barthello.The two started the company from the basement of their home in Virginia, with a product base that initially consisted of four games invented by a family friend William Keister (Spin-out, The Cat, The Horse and Hexadecimal Puzzle).

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