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Learn how to create a game where players can donate items from the Roblox catalog using the roproxy API and DataStore2. Follow the step-by-step instructions and code examples to recreate the popular "PLS DONATE!" game by haz3mn.
I was inspired by it. A little while ago, I made a post suggesting that Roblox should make the leaderstats of “Pls Donate” the default because it looks good. However, people hated on me. I remade it, and now it looks quite awesome.
I could tell that Pls Donate does a great job of using MouseEnter and MouseLeave events in combination with TweenService. The Color3, Size, and Position of buttons, images, and text change based on those events. To round the corners of Frames or other UI elements, like shown in the video, use the UICorner component.
A forum post by debhoven and bolekinds2 claiming to have an open source game based on PLS DONATE, a popular Roblox game by Hazem. The post receives mixed feedback from other developers, some praising and some criticizing the idea of copying a game.
Roblox simply tracks from where the robux comes from and bans every account involved in the transactions without proof. It is a f***ed up system I gotta say. In the pls donate donations, did you blow a huge amount of robux into 1 specific person? Or appart from pls donate did you pay any developer a huge sum of robux?
Some of you might have came across a new game on Roblox called PLS DONATE 💸. The game is growing in popularity surprisingly quick, and many YouTubers are making videos on the game. But unfortunately, there are no tutorials on how to make a game similar to it in Roblox Studio. That’s why I’m on the DevForum. I’m here to ask: How can I make a game like PLS DONATE 💸? Here are some ...
A user shares a script to retrieve all of a player's gamepasses from their Roblox profile, including the ones they created on their own games. The script uses Roproxy, a discontinued Roblox API proxy, and requires HTTP Requests to be activated.
local tool = script.Parent local cd = tool:WaitForChild("ClickDetector") cd.MouseClick:Connect(function(player) player.PlayerGui.Donate.Frame.Visible = true end) This should be working as long as the script is on the client, if it is on the server, then the practical way is to use a remote event, but you could also do it the same way.
I’m trying to make a stand that shows that gamepasses a player has (only gamepasses for now) However, it prints the right amount of gamepasses, but still clones like 3 times the correct amount.
Learn how to create a popular donation game on Roblox with a script and a kit. See the pros and cons of this trend, the issues with the proxy, and the feedback from other developers and players.