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  2. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, also developed by Crytek.

  3. Freesound - Wikipedia

    en.wikipedia.org/wiki/Freesound

    Freesound is a collaborative repository of Creative Commons licensed audio samples, and non-profit organisation, with more than 500,000 sounds and effects (as of May 2021), [1] and 8 million registered users (as of March 2019). Sounds are uploaded to the website by its users, and cover a wide range of subjects, from field recordings to ...

  4. Zero-G Ltd - Wikipedia

    en.wikipedia.org/wiki/Zero-G_Ltd

    In the early 1990s, Zero-G released the Datafile series, a trilogy of sample libraries comprising samples taken from the personal collection of Zero-G's founder, Ed Stratton. They were widely used in electronic music in the 1990s, particularly British house and drum and bass. The samples were unlicensed and the packs are no longer commercially available. [2] Zero-G has also released other ...

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    mail.aol.com

    AOL Mail offers a free email service with customizable themes, tabs, and document views to enhance your inbox experience.

  6. Space music - Wikipedia

    en.wikipedia.org/wiki/Space_music

    Space music, also called spacemusic or space ambient, is a subgenre of ambient music and is described as "tranquil, hypnotic and moving". It is derived from new-age music and is associated with lounge music, easy listening, and elevator music.

  7. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.

  9. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

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