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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  4. DigiPen Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/DigiPen_Institute_of...

    In that same year, the Princeton Review ranked DigiPen No. 3 on its annual list of "Top 25 Undergraduate Schools to Study Game Design," as well as No. 5 on its list of "Top 25 Graduate Schools to Study Game Design". [20] In 2019, Animation Career Review ranked DigiPen as the sixth best Video Game University in the United States. [21] In that ...

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  6. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    Alfonso John Romero (born October 28, 1967) [ 1] is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with ...

  7. SMU Guildhall - Wikipedia

    en.wikipedia.org/wiki/SMU_Guildhall

    SMU Guildhall. SMU Guildhall is a graduate video game development program located at the Southern Methodist University (SMU). [1] It was one of the first graduate video game development programs in the United States. In 2020, it was ranked #4 among the Top 25 Graduate Schools for Game Design by the Princeton Review.

  8. Raph Koster - Wikipedia

    en.wikipedia.org/wiki/Raph_Koster

    David Koster. Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1] and the creative director behind Star Wars Galaxies. [ 2] From 2006 until 2013 he worked as the founder and ...

  9. Travis Baldree - Wikipedia

    en.wikipedia.org/wiki/Travis_Baldree

    Travis Baldree. Born. Travis Baldree. Eden, Texas, U.S. Travis Baldree is an American author, audiobook narrator, and video game designer. He is best known for the video game Torchlight (2009), for narrating the audiobooks of the Cradle series by Will Wight, and for his novel Legends & Lattes (2022), which won the Astounding Award for Best New ...

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