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The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...
The Bangladesh Chhatra League (Bengali: বাংলাদেশ ছাত্রলীগ, Bengali pronunciation: [tʃʰatroliɡ]; translation: Bangladesh Students' League; abbr. BSL), formerly known as the East Pakistan Student League, often simply called the Chhatra League, is a students' political organisation in Bangladesh, founded by Sheikh Mujibur Rahman on 4 January 1948.
A biosafety level ( BSL ), or pathogen/protection level, is a set of biocontainment precautions required to isolate dangerous biological agents in an enclosed laboratory facility. The levels of containment range from the lowest biosafety level 1 (BSL-1) to the highest at level 4 (BSL-4). In the United States, the Centers for Disease Control and ...
Business Source License. The Business Source License ( SPDX id BUSL [1]) is a software license which publishes source code but limits the right to use the software to certain classes of users. The BUSL is not an open-source license, [1] but it is source-available license that also mandates an eventual transition to an open-source license.
DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.
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Not all select agents require BSL-4 handling, namely select bacteria and toxins, but most select agent viruses do (with the notable exception of SARS-CoV-1 which can be handled in BSL3). Many non-select agent viruses are often handled in BSL-4 according to facility SOPs or when dealing with new viruses closely related to viruses that require BSL-4.
Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...