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  2. Card counting - Wikipedia

    en.wikipedia.org/wiki/Card_counting

    Basics. [edit] Card counting is based on statistical evidence that high cards (aces, 10s, and 9s) benefit the player, while low cards, (2s, 3s, 4s, 5s, 6s, and 7s) benefit the dealer. High cards benefit the player in the following ways: They increase the player's probability of hitting a Blackjack, which often pays out at 3 to 2 odds (although ...

  3. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Josephus problem. In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  4. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1][2][3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  5. Contract bridge probabilities - Wikipedia

    en.wikipedia.org/wiki/Contract_bridge_probabilities

    In total 39 hand patterns are possible, but only 13 of them have an a priori probability exceeding 1%. The most likely pattern is the 4-4-3-2 pattern consisting of two four-card suits, a three-card suit and a doubleton. Note that the hand pattern leaves unspecified which particular suits contain the indicated lengths.

  6. Poker probability - Wikipedia

    en.wikipedia.org/wiki/Poker_probability

    In most variants of lowball, the ace is counted as the lowest card and straights and flushes don't count against a low hand, so the lowest hand is the five-high hand A-2-3-4-5, also called a wheel. The probability is calculated based on ( 52 5 ) = 2 , 598 , 960 {\textstyle {52 \choose 5}=2,598,960} , the total number of 5-card combinations.

  7. Tabulating machine - Wikipedia

    en.wikipedia.org/wiki/Tabulating_machine

    Hollerith punched card. The tabulating machine was an electromechanical machine designed to assist in summarizing information stored on punched cards. Invented by Herman Hollerith, the machine was developed to help process data for the 1890 U.S. Census. Later models were widely used for business applications such as accounting and inventory ...

  8. Blackjack - Wikipedia

    en.wikipedia.org/wiki/Blackjack

    A card counting system assigns a point score to each card rank (e.g., 1 point for 2–6, 0 points for 7–9, and −1 point for 10–A). When a card is exposed, a counter adds the score of that card to a running total, the 'count'. A card counter uses this count to make betting and playing decisions.

  9. Inclusion–exclusion principle - Wikipedia

    en.wikipedia.org/wiki/Inclusion–exclusion...

    Inclusion–exclusion principle. In combinatorics, a branch of mathematics, the inclusion–exclusion principle is a counting technique which generalizes the familiar method of obtaining the number of elements in the union of two finite sets; symbolically expressed as. where A and B are two finite sets and | S | indicates the cardinality of a ...