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  2. Course 3 - Code.org

    studio.code.org/s/course3

    Course 3. Course 3 is designed for students who have taken Course 2. Students will delve deeper into programming topics introduced in previous courses to create flexible solutions to more complex problems. By the end of this course, students create interactive stories and games they can share with anyone. Recommended for grades 4-5.

  3. Maze #1 | Course 3 - Code.org

    studio.code.org/s/course3/lessons/2/levels/1

    Anyone can learn computer science. Make games, apps and art with code.

  4. Minecraft: Hero's Journey - Code.org

    studio.code.org/s/hero/lessons/1/levels/1

    You'll work together with The Agent to clear any obstacles in your path, so you can pick up the items you'll need for your journey. Only the Agent can place and break blocks, and only you can collect items. Your screen is split into three main parts. On the left is Minecraft.

  5. Code.org

    studio.code.org

    Use your creativity and problem solving skills to explore and build underwater worlds with code!

  6. Functional Suncatchers #2 | Course 3 - Code.org

    studio.code.org/s/course3/lessons/4/levels/2

    Anyone can learn computer science. Make games, apps and art with code.

  7. Bee: Conditionals #10 | Course 3 - Code.org

    studio.code.org/s/course3/lessons/7/levels/10

    A purple flower may have either 3, 2 or 1 nectars, but you don't know how many. Which blocks correctly check and collect all of the nectar from a purple flower? Choose the best blocks.

  8. Swimming Fish with Sprite Lab #3 | Course E (2024) - Code.org

    studio.code.org/s/coursee-2024/lessons/3/levels/3

    See these videos and hints. Introducing Sprite Lab. Instructions. Let's make a fish tank! Change the tumbleweed sprite into any kind of fish by clicking . Be sure to also update this sprite's costume in sprite begins . More. Less.

  9. Bee: Conditionals #5 | Course 3 - Code.org

    studio.code.org/s/course3/lessons/7/levels/5

    Instructions. There will be either a flower or a honeycomb under each of those clouds! Use the if/else block to collect nectar if there is a flower. Otherwise, make honey (because there is a honeycomb). 1.

  10. Corso 3 - Code.org

    studio.code.org/s/course3/lang/it

    Corso 3. Il Corso 3 è rivolto a studenti che hanno già svolto il Corso 2. Gli studenti approfondiscono i concetti della programmazione introdotti nei corsi precedenti e imparano a definire soluzioni flessibili per problemi complessi. Alla fine del corso gli studenti creano giochi interattivi e storie da condividere con tutti.