Know-Legal Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...

  3. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Iris Xe Max [73] 2021 Mobile DG1: 4905 300 1650 Iris Xe Pod Desktop 4906 GPU SG-18M Server 4907 Iris Xe Graphics Desktop 4908 UHD Graphics 710 2021 Desktop Alder Lake: Celeron G6900. Celeron G6900T. 4693 128:16:2 300 1300 76.8 Pentium Gold G7400. Pentium Gold G7400T 1350 UHD Graphics 730 i3-12100. i3-12100T 4692 192:24:3 300 1400 i3-12300. i3 ...

  4. Intel Xe - Wikipedia

    en.wikipedia.org/wiki/Intel_Xe

    Xe-LP is present as integrated graphics for 11th-generation Intel Core and the Iris Xe MAX mobile dedicated GPU (codenamed DG1), as well as in the H3C XG310 Intel Server GPU (codenamed SG1). Compared to its predecessor, Xe-LP includes new features such as Sampler Feedback, [23] Dual Queue Support, [24] DirectX12 View Instancing Tier2, [25] and ...

  5. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  6. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [51] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs, compatibility with OpenGL ES 2.0 [52] 4.2 August 8, 2011 [53] GLSL 4.20, Shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements 4.3 August 6, 2012 [54]

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Surface Laptop 4 - Wikipedia

    en.wikipedia.org/wiki/Surface_Laptop_4

    The Surface Laptop 4is a laptop computermade by Microsoft.[1] It is the fourth generation of Surface Laptopwhich launched on 13 April 2021. It succeeds the Surface Laptop 3, which was released in 2019. Surface Laptop 4 keeps the same form design and ports as its predecessor. The machine ships with an Intel 11th gen or AMD processor.

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Website. learn .microsoft .com /en-us /windows /win32 /direct3d. Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the ...