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  2. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    The term "non-player character" is also used in video games to describe entities not under the direct control of a player. The term carries a connotation that the character is not hostile towards players; hostile characters are referred to as enemies, mobs, or creeps. NPC behavior in computer games is usually scripted and automatic, triggered ...

  3. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    Character theory chart. The Bartle taxonomy of player types is a classification of video game players ( gamers) based on a 1996 paper by Richard Bartle [1] according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs ), though now it also refers to ...

  4. Your teen is calling you ‘NPC’: What it means - AOL

    www.aol.com/news/teen-calling-npc-means...

    The acronym stands for “non-player character,” which in video game culture, is a figure not controlled by a player. Like a background character or one that is pre-programmed to behave or speak ...

  5. NPC (meme) - Wikipedia

    en.wikipedia.org/wiki/NPC_(meme)

    In 2016, the concept was revived in a 4chan post by an anonymous user who initiated the NPC meme, titled "Are you an NPC?", detailing the behaviour of individuals acting similarly to non-player characters in video games by repeatedly using phrases such as "JUST BE YOURSELF", [13] and ended the post with the following description of people the NPC meme intends to depict.

  6. Victim mentality - Wikipedia

    en.wikipedia.org/wiki/Victim_mentality

    Victim mentality. Victim mentality is a psychological concept referring to a mindset in which a person, or group of people, tends to recognize or consider themselves a victim of the negative actions of others. In some cases, those with a victim mentality have in fact been the victim of wrongdoing by others or have otherwise suffered misfortune ...

  7. Shadow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Shadow_(psychology)

    t. e. In analytical psychology, the shadow (also known as ego-dystonic complex, repressed id, shadow aspect, or shadow archetype) is an unconscious aspect of the personality that does not correspond with the ego ideal, leading the ego to resist and project the shadow, leading to a conflict with it. In short, the shadow is the self's emotional ...

  8. Player character - Wikipedia

    en.wikipedia.org/wiki/Player_character

    A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are ...

  9. Protagonist - Wikipedia

    en.wikipedia.org/wiki/Protagonist

    A protagonist (from Ancient Greek πρωταγωνιστής prōtagōnistḗs 'one who plays the first part, chief actor') [ 1][ 2][ 3] is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant ...