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The term of a patent is the maximum time during which it can be maintained in force. It is usually expressed in a number of years either starting from the filing date of the patent application or from the date of grant of the patent. In most patent laws, annuities or maintenance fees have to be regularly paid in order to keep the patent in ...
Maximum link propagation delay ≈ 100 m / (200 000 000 m/s) = 0.5 μs Packet delivery time. The packet delivery time or latency is the time from when the first bit leaves the transmitter until the last is received. In the case of a physical link, it can be expressed as: Packet delivery time = Transmission time + Propagation delay
Proper time. In relativity, proper time (from Latin, meaning own time) along a timelike world line is defined as the time as measured by a clock following that line. The proper time interval between two events on a world line is the change in proper time, which is independent of coordinates, and is a Lorentz scalar. [1]
People are often concerned about measuring the maximum data throughput in bits per second of a communications link or network access. A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file.
The time to live can be thought of as a self destruct time limit. IP packets. Under the Internet Protocol, TTL is an 8-bit field. In the IPv4 header, TTL is the 9th octet of 20. In the IPv6 header, it is the 8th octet of 40. The maximum TTL value is 255, the maximum value of a single octet. A recommended initial value is 64.
The total time considers the round trip time along the channel, the processing time in the hosts and the time transmitting data and acknowledgements. The time spent transmitting data includes data and acknowledgements. Runt frames. A runt frame is an Ethernet frame that is less than the IEEE 802.3's minimum length of 64 octets.
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at any ...
Time-division multiplexing ( TDM) is a method of transmitting and receiving independent signals over a common signal path by means of synchronized switches at each end of the transmission line so that each signal appears on the line only a fraction of time according to agreed rules, e.g. with each transmitter working in turn.