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  2. Emergency (video game series) - Wikipedia

    en.wikipedia.org/wiki/Emergency_(video_game_series)

    Emergency. June 5, 1998. ( 1998-06-05) Latest release. Emergency (Free to Play) August 15, 2023. ( 2023-08-15) Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock. In the games, players control emergency services —namely police, fire, emergency medical ...

  3. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of ...

  4. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [ 1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...

  5. Once Human (video game) - Wikipedia

    en.wikipedia.org/wiki/Once_Human_(video_game)

    Once human gameplay is a blend of survival and looter shooter mechanics all taking place in a shared sandbox map in an open world. [1] The player loads into the environment and is taken through a tutorial and series of early missions, designed to teach the player how the survival elements work, unlock their individual systems and progress the game narrative.

  6. Stray (video game) - Wikipedia

    en.wikipedia.org/wiki/Stray_(video_game)

    While the game is a "love letter" to the team's cats, they intentionally avoided making a simulator game, opting for interesting gameplay over complete realism. [27] The action sequences were added to provide some stress to the player, and the team wanted to build a rhythm to maintain the story's progression. [27]

  7. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...

  8. Human: Fall Flat - Wikipedia

    en.wikipedia.org/wiki/Human:_Fall_Flat

    Human: Fall Flat is a physics puzzle game where players play a customizable human, referred to in-game as Bob. [ 6] Players can make him grab objects and climb up ledges using both his arms and looking with his head. [ 7][ 8] Bob interacting with a physics object. Although Bob's standard appearance is a featureless, minimalist all-white human ...

  9. Turbo Dismount - Wikipedia

    en.wikipedia.org/wiki/Turbo_Dismount

    Turbo Dismount is a 2014 action vehicle simulator video game developed and published by Finnish developer Secret Exit Ltd. for iOS, Android, macOS and Microsoft Windows.The game was first unveiled at GDC 2013 and was released in early access the following year on January 10, 2014, and remained in early access until fully releasing on Steam in May 2014.