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  2. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2] 100%.

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system ( ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components. ECS follows the principle of composition over inheritance, meaning that every entity ...

  5. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  6. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [1] It is often used as a way to cut the costs of game development, a ...

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    v. t. e. Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, [1] such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

  8. Hollywood’s videogame performers to go on strike over AI, pay ...

    www.aol.com/hollywood-videogame-performers...

    Reuters. July 25, 2024 at 5:33 PM. Patrick T. Fallon/AFP/Getty Images/File. Video game voice actors and motion-capture performers have called a strike over failed labor contract negotiations ...

  9. Game Workers Unite - Wikipedia

    en.wikipedia.org/wiki/Game_Workers_Unite

    Game Workers Unite seeks to organize a trade union for video game developers to improve working conditions. Their activists are largely anonymous game developers from both indie and major firms. The group's flat organization eschews leaders and coordinates through Discord and Facebook. Their goal is a single union for all developers, including ...