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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Minecraft. modding. A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  4. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games.

  5. How To Train Your Brain To Become More Optimistic - AOL

    www.aol.com/train-brain-become-more-optimistic...

    Acknowledge that you’re feeling down, then remind yourself that you’ve done the work to get past it. You can even take time to recenter yourself, whether you do five minutes of gentle ...

  6. I grew my business with no outside funding. Bootstrappers ...

    www.aol.com/finance/grew-business-no-outside...

    This, in turn, creates happy customers, high demand, and organic, sustainable growth. A staggering 34% of startups fail because they don't find the right product-market fit. A brilliant idea doesn ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  8. An ACC Finebaum & Big Ten teams that have to make the ... - AOL

    www.aol.com/sports/acc-finebaum-big-ten-teams...

    On today's episode, Dan Wetzel, Ross Dellenger and SI's Pat Forde discuss the top storylines coming out of ACC Media Days on Monday. They start with a pitch to the ACC to become their version of ...

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...