Know-Legal Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model.

  3. Media monitoring service - Wikipedia

    en.wikipedia.org/wiki/Media_monitoring_service

    Media monitoring service. A media monitoring service, a press clipping service or a clipping service as known in earlier times, provides clients with copies of media content, which is of specific interest to them and subject to changing demand; what they provide may include documentation, content, analysis, or editorial opinion, specifically or ...

  4. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Sutherland–Hodgman algorithm. The Sutherland–Hodgman algorithm is an algorithm used for clipping polygons. It works by extending each line of the convex clip polygon in turn and selecting only vertices from the subject polygon that are on the visible side.

  5. Clamping (graphics) - Wikipedia

    en.wikipedia.org/wiki/Clamping_(graphics)

    Clamping (graphics) In computer science, clamping, or clipping is the process of limiting a value to a range between a minimum and a maximum value. Unlike wrapping, clamping merely moves the point to the nearest available value. In Python, clamping can be defined as follows:

  6. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport ). The algorithm was developed in 1967 during flight ...

  7. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    In computer graphics, back-face culling determines whether a polygon is drawn. It is a step in the graphical pipeline that tests whether the points in the polygon appear in clockwise or counter-clockwise order when projected onto the screen. If the user has specified that front-facing polygons have a clockwise winding, but the polygon projected ...

  8. Clipping (audio) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(audio)

    Clipping is a form of waveform distortion that occurs when an amplifier is overdriven and attempts to deliver an output voltage or current beyond its maximum capability. Driving an amplifier into clipping may cause it to output power in excess of its power rating . In the frequency domain, clipping produces strong harmonics in the high ...

  9. General Polygon Clipper - Wikipedia

    en.wikipedia.org/wiki/General_Polygon_Clipper

    General Polygon Clipper. The General Polygon Clipper ( GPC) is a software library providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem of intersecting polygons with polygons. The first release of GPC was designed and implemented in 1997 by Alan Murta.