Know-Legal Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Elaborating on Ryan's answer, without adding any new html node or using @media queries, using only one css.. If you want to keep a cover sized fixed background on all the devices including iOS, without adding a new node, then the trick is to do the fixed positioning on the element (body) itself and not the background, since a fixed background and cover sizing messes up iOS.

  3. The iPhone 6 represents the biggest screen size boost in iPhone history. The larger size means more pixels for apps to work with. The iPhone 5 line had a 640 by 1136 screen resolution. The new phones boost that to 750 by 1334 and 1080 by 1920, respectively. For more details find on Apple's official Site

  4. Unfortunately no, it must maintain that size. We had the same issue. I wish I could give you a more complete answer, however it seems reasonable for the accurate rendering profiling that it maintains 1-to-1 pixel ratio, otherwise it would have to sub-sample the pixels, causing the profiling to be incorrect.

  5. The iPhone 5 (Sept 2012) specs said 1136-by-640 pixel resolution at 326 ppi. Pixel size is unchanged. Screen diagonal is 4 inches. The iPhone 5C and iPhone 5S (Sept 2013) have the same resolution, pixel size, and diagonal as the iPhone 5. The iPhone 6, 4.7 inch, (Sept 2014) specs are 1334-by-750-pixel resolution, at 326 pixels per inch (ppi ...

  6. The iPhone 6+ renders internally using @3x assets at a virtual resolution of 2208×1242 (with 736x414 points), then samples that down for display. The same as using a scaled resolution on a Retina MacBook — it lets them hit an integral multiple for pixel assets while still having e.g. 12 pt text look the same size on the screen.

  7. Apple starts with the 57px icon and a radius of 10 then scales up or down from there. Thus you can calculate the radius for any icon size using 10/57 x new size (for example 10/57 x 114 gives 20, which is the proper radius for a 114px icon). Here is a list of the most commonly used icons, proper naming conventions, pixel dimensions, and corner ...

  8. To adapt your app to the new taller screen, the first thing you do is to change the launch image to: Default-568h@2x.png. Its size should be 1136x640 (HxW). Yep, having the default image in the new screen size is the key to let your app take the whole of new iPhone 5's screen.

  9. Asset Catalog for specific devices. Specify images for 1x, 2x on the base of 320x640. Specify images for 4 2x and 3x on the base of 320x568 (iPhone 5) Create a new Images set for the iPhone 6 specifically (as this is the only device that makes trouble with edge to edge bindings) Only provide 2x image for iPhone 6 in full resolution (750x1334 ...

  10. I'm having 3 media query breakpoints in my application. (min-width: 1024px) // For Desktops. (max-width: 1023px) and (orientation:portrait) //For Mobile Portrait. (max-width: 1023px) and (orientation:landscape) //For Mobile Landscape. Based on the breakpoints I'm going to change the source of the image corresponding to the device and orientation.

  11. iPhone X Wallpaper Thread - iMore

    forums.imore.com/threads/iphone-x%F0%9F%85%81-wallpaper-thread.408662

    A quick note Edge boarder wallpapers might not work no more from page 1 to 9 are old edge wallpapers normal ones will work as always if you are on iOS 13.2 are newer i will start uploading new ones for 13.2 and newer on page 10 on app 4 on website on ways will post link Wallpaper size is...