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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Satoshi Tajiri - Wikipedia

    en.wikipedia.org/wiki/Satoshi_Tajiri

    Satoshi Tajiri. Satoshi Tajiri ( Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965[ 1]) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak . A fan of arcade games in his youth, Tajiri wrote for and edited his own video ...

  4. Video game journalism - Wikipedia

    en.wikipedia.org/wiki/Video_game_journalism

    Development. v. t. e. Video game journalism (or video game criticism) is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown.

  5. Masahiro Sakurai - Wikipedia

    en.wikipedia.org/wiki/Masahiro_Sakurai

    Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.

  6. Tim Rogers (writer) - Wikipedia

    en.wikipedia.org/wiki/Tim_Rogers_(writer)

    William Timothy Rogers Jr. (born June 7, 1979) is an American video game journalist, developer, and video essayist. His work is associated with mid-2000s New Games Journalism, a style of video game journalism that emphasizes the author's subjective and personal experiences in relation to the game world. The Guardian cited his 2005 opinion piece ...

  7. Game Developer (magazine) - Wikipedia

    en.wikipedia.org/wiki/Game_Developer_(magazine)

    Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc as quarterly, later bimonthly, and finally monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games.

  8. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    t. e. Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game. Video game artists are visual artists involved from the conception of the game who make rough sketches of the characters, setting, objects ...

  9. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...