Know-Legal Web Search

  1. Ad

    related to: video game design working conditions and practices

Search results

  1. Results From The WOW.Com Content Network
  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Working Designs - Wikipedia

    en.wikipedia.org/wiki/Working_Designs

    Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series.

  4. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. [1] It is often used as a way to cut the costs of game development, a ...

  5. Game Workers Unite - Wikipedia

    en.wikipedia.org/wiki/Game_Workers_Unite

    Game Workers Unite seeks to organize a trade union for video game developers to improve working conditions. Their activists are largely anonymous game developers from both indie and major firms. The group's flat organization eschews leaders and coordinates through Discord and Facebook. Their goal is a single union for all developers, including ...

  6. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    Door problem. In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process. The term was coined in 2014 by Liz England, a game designer ...

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Video games. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation ...

  8. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    An example table of contents of a GDD. A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team.

  9. Archimage - Wikipedia

    en.wikipedia.org/wiki/Archimage

    Archimage is a Houston -based visual arts studio that has used its experience in computer-based architecture to specialize in Serious Video Game development for the medical research community. Archimage created Escape From Diab and Nanoswarm: Invasion from Inner Space, two multimillion-dollar PC games funded by the National Institutes of Health ...

  1. Ad

    related to: video game design working conditions and practices