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  2. List of fictional computers - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_computers

    The Government Machine from Miles J. Breuer 's short story "Mechanocracy" (1932). The Brain from Laurence Manning 's novel The Man Who Awoke (1933). The Machine City from John W. Campbell 's short story "Twilight" (1934). The Mechanical Brain from Edgar Rice Burroughs 's Swords of Mars (1934).

  3. Cyberpunk - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk

    Background. Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating: Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the ...

  4. List of computing mascots - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_mascots

    This is a list of computing mascots. A mascot is any person, animal, or object thought to bring luck, or anything used to represent a group with a common public identity. In case of computing mascots, they either represent software, hardware, or any project or collective entity behind them.

  5. Cybergoth - Wikipedia

    en.wikipedia.org/wiki/Cybergoth

    Cybergoth. Cybergoths. A woman dressed in a cyber outfit. Cybergoth is a subculture that derives from elements of goth, raver, rivethead and cyberpunk fashion. Opinion differs as to whether cybergoth has the requisite complexity to constitute a subculture, with some commentators suggesting that it is no more than a small aesthetic variation on ...

  6. Aesthetics - Wikipedia

    en.wikipedia.org/wiki/Aesthetics

    Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and the nature of taste; and functions as the philosophy of art. [1] Aesthetics examines the philosophy of aesthetic value, which is determined by critical judgements of artistic taste; [2] thus, the function of aesthetics is the "critical ...

  7. Steampunk - Wikipedia

    en.wikipedia.org/wiki/Steampunk

    A 2018 physics Ph.D. dissertation used the phrase "Quantum Steampunk" to describe the author's synthesis of some 19th century and current ideas. The term has not been widely adopted. A 2012 conference paper on human factors in computing systems examined the use of steampunk as a design fiction for human-computer interaction (HCI). It concludes ...

  8. Category:Fictional computers - Wikipedia

    en.wikipedia.org/wiki/Category:Fictional_computers

    Fictional computers. Wikimedia Commons has media related to Fictional computers. Fictional characters who are hardware oriented, that is, they are tethered to a specific set of computer hardware to execute or live .

  9. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    The roguelike video game subgenre borrows its name and gameplay elements from the 1980 computer game Rogue. Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness via procedural generation, an emphasis on statistical character development, and the use of permadeath .