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We will be covering making a gamepass shop in Roblox Studio, where the players can spend money to buy a gamepass. This tutorial assumes you already have your gamepass created in Roblox; Plugins (Not needed, but Recommended to Make this easier): AutoScale Lite (by ZacBytes) AutoScale Lite - Roblox; Step 1. First, lets create the base gui.
NOTE: This retrives all of a user’s gamepasses, regardless of their inventory being private/public Ever wanted to make a PLS Donate game? Well I did, so I made it. Here’s how: So, we’re not just going to get a user’s public gamepasses from their inventory. We will RETRIEVE EVERY GAMEPASS the player has created on their games. Let’s begin. (getting a user’s clothing is fairly simple ...
First of you would want to use the .Chatted event to detect the command and then use MarketPlaceService to check if the player owns the gamepass. A script could look something like this: local MS = game:GetService('MarketPlaceService') local PassId = 12345 -- gamepass ID here. game.Players.PlayerAdded:Connect(function(plr) -- player added.
I’m trying to make a gamepass for my game, however I’m not able to for some odd reason. The game is public and others can play it. I’m also having an issue that, for older games I’ve made, I’m not able to configure the gamepases at all. I feel like this is a ROBLOX issue, but I’m sure somebody has figured it out by now,
EasyPass Creator offers a huge selection of gamepasses that you can create. Create efficient gamepasses for your experience and accelerate game development. EasyPass Creator is intended for use with all games. Both large and small! With EasyPass Creator, you can expand your community and reach new audiences. Tired of paying for scripters? Save time and money by using Easy Pass Creator. Easy ...
SERVER//SCRIPT You can place this in ServerScriptService.--[[Credit: @JelliedBanana ]]-- local MarketplaceService = game:GetService("MarketplaceService"); local ReplicatedStorage = game:GetService("ReplicatedStorage"); local ServerStorage = game:GetService("ServerStorage"); local trailEvent = ReplicatedStorage.EquipTrail; --Make a RemoteEvent in ReplicatedStorage called "EquipTrail" local ...
i’ve got the exact same bug … i am supposed to get paid 1.5K Robux for a commission and now i can’t even get paid because Roblox is not working correctly … i hope this gets fixed soon. 1 Like daN_1elx (dchin) November 3, 2023, 6:27pm
If you ready have a script that checks whether or not a player has the gamepass, then add this line. local tool = (define here the tool):Clone() tool.Parent = player.StarterGear. If you want to put it on starterpack. If you do not count with a script, check this document: Passes | Documentation - Roblox Creator Hub
Thanks! I think there is actually an endpoint to make this. I don’t know the name or url, but as you probably know, there was an extension called RoSearcher (this is another version) that had a virus. The creator of the extension added code so the extension detects how much robux you have, and somehow created gamepasses with that exact same ...
Yes, you can only remove it from you, but by removing it from sale you can make you forget about gamepasses. I’ll be happy to help if you need any help. Sincerely, @dikyar9. 2 Likes. Hello all, I’ve decided that I have some unwanted game passes in my game, but I can’t seem to figure out how to remove them. Does anyone know how to do this?