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Valorant: 2020–2022. Sentinels. 2022–2023. G2 Esports. Shahzeb Asghar Khan (born October 8, 1993), [ 1] better known as ShahZaM, is currently a content creator for G2 Esports. [ 2] He was a former CS:GO professional player before announcing that he would be officially making the switch to Riot Games' Valorant.
Valorant is a free-to-play first-person tactical hero shooter developed and published by Riot Games. [ 3] The game's development started in 2014 and was teased under the codename Project A in October 2019. A closed beta period began with limited access on April 7, 2020, followed by a release on June 2, 2020.
Riot Games. Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
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G2 Esports (or simply G2) is a European esports organization headquartered in Berlin, Germany, [ 1] with players competing in League of Legends, Valorant, Counter-Strike 2, Hearthstone, Rocket League, Rainbow Six Siege, Fortnite, and iRacing. The organization was founded in Spain on 24 February 2014 as Gamers2 by former League of Legends pro ...
Type. Game creation system, massively multiplayer online game. Roblox ( / ˈroʊblɒks / ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.
TenZ. Tyson Van Ngo (born May 5, 2001), better known as TenZ ( / ˈtɛnz / ), is a Vietnamese-Canadian professional Valorant player for Sentinels. He is widely considered to be one of the greatest Valorant players of all time. [ 3][ 4][ 5] He began his esports career in October 2019 as a Counter-Strike: Global Offensive player for Cloud9.
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...