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Oh ok, so this never got removed after all, that’s good because I still like the ability to run 2 clients in a live server, great for testing even if it is technically a glitch. Maybe if Roblox can add the ability to create test accounts for a live server for you to use, then I’d be ok with this gone.
I meant two instances of the roblox client on the same machine. p49p0 (Panthera) May 25, 2023, 12:30pm #4. about that roblox studio has a option to play with multiple accounts, the max is 4 or 5 i think. but if you want to launch multiple roblox player apps, i dont recommend doing it since you will using an exploit which violates the roblox tos.
Hello everyone! I am happy to announce my last creation on which I have been lately working on: Accounts manager. This extension allows you to keep multiple accounts connected at the same time on just one browser. Before i continue: ⚠ BE AWARE OF SCAMS ℹ As of January 9th 2023 Accounts manager is available on the Firefox’s add-ons store. The only official extension made by me is the one ...
To enhance your experience on Roblox, we’re thrilled to introduce a new feature that simplifies the way you navigate between multiple accounts. We understand that many of you use different Roblox accounts for various reasons, like connecting with different friend groups or testing new experiences.
If I run multiple sponsors/campaigns on the same game, will that cause any issues? I’ve run two test sponsors before on accident on the same game on and noticed it provided a much higher ccu then regularly. I couldn’t find a definite answer anywhere. Thanks.
I’ve recently noticed the new function :Once () for all events and I was wondering what it does. For example, brick.Touched:Once (), folder.Changed:Once (). Thanks. It connects a function that is disconnected right after it’s fired, hence why it’s called once. It can be used for functions that are only going to be used once so you don’t ...
studio, scripting, help. atsitinis (RaxelRbx) June 28, 2024, 5:59am #1. My event runs multiple times and I want it to run only once. I have thought it is because of the “for loop” but I don’t know how to modify the script. local UserInputService = game:GetService("UserInputService") local done = false. local plr = game.Players.LocalPlayer.
Help and Feedback Scripting Support djrobloxww2 (RonnoDonno) January 31, 2021, 12:38am #1 I’m trying to make a script that blurs and shakes the screen at the same time every time F is pressed, but it only activates on the first try
Although Lua can only run tasks one by one, you can use coroutine to get the illusion that two functions are running at the same time. This method is efficient, or that’s what it said. Anyways, it’s interesting and should totally be utilized more. Heres the link to it on the wiki: create.roblox.com.
PsyIex (LS4) December 24, 2023, 1:42am #4. using task.spawn worked, but it is still having the same issue. I want, for exemple, two kinds of Zombies to spawn at the same time. The code I have right now makes it so that it spawns a sequence of enemies, and then it waits for the full sequence to have been spawned to spawn the other sequence of ...