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  2. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The interrogator is limited to using the responses to written questions to make the determination. [1] The Turing test, originally called the imitation game by Alan Turing in 1950, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.

  3. ELIZA - Wikipedia

    en.wikipedia.org/wiki/ELIZA

    ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of ...

  4. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness. Virtual reality sickness ( VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. [1] The most common symptoms are general discomfort, eye strain, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and ...

  5. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  6. Reverse Turing test - Wikipedia

    en.wikipedia.org/wiki/Reverse_Turing_test

    Reverse Turing test. A reverse Turing test is a Turing test [1] in which failure suggests that the test-taker is human, while success suggests the test-taker is automated. Conventionally, the Turing test is conceived as having a human judge and a computer subject which attempts to appear human.

  7. Simulation software - Wikipedia

    en.wikipedia.org/wiki/Simulation_software

    Simulation software with real-time response is often used in gaming, but it also has important industrial applications. When the penalty for improper operation is costly, such as airplane pilots, nuclear power plant operators, or chemical plant operators, a mock up of the actual control panel is connected to a real-time simulation of the ...

  8. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    e. Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined ...

  9. Wizard of Oz experiment - Wikipedia

    en.wikipedia.org/wiki/Wizard_of_Oz_experiment

    Wizard of Oz experiment. In the field of human–computer interaction, a Wizard of Oz experiment is a research experiment in which subjects interact with a computer system that subjects believe to be autonomous, but which is actually being operated or partially operated by an unseen human being. [1]