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Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as " response time ") is measured by the elapsed time between stimulus onset and an individual's response on elementary cognitive ...
The interrogator is limited to using the responses to written questions to make the determination. [1] The Turing test, originally called the imitation game by Alan Turing in 1950, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.
Idiotest. Idiotest (a portmanteau of "idiot" and "test" and stylized with the second letter i inverted) is an American television game show broadcast by Game Show Network (GSN). Hosted by Ben Gleib, the series features contestants in teams of two competing to answer brain teaser and puzzle questions. The winning team advances to a bonus round ...
Reverse Turing test. A reverse Turing test is a Turing test [1] in which failure suggests that the test-taker is human, while success suggests the test-taker is automated. Conventionally, the Turing test is conceived as having a human judge and a computer subject which attempts to appear human.
Taylor Aggression Paradigm. Purpose. measure aggressive behavior. The Taylor Aggression Paradigm ( TAP; also commonly referred to as the Competitive Reaction Time Task [1]) is a prominent, well-validated, laboratory analog measure of aggressive behavior in humans, predominantly utilized within the field of psychology .
The study of time perception or chronoception is a field within psychology, cognitive linguistics [1] and neuroscience that refers to the subjective experience, or sense, of time, which is measured by someone's own perception of the duration of the indefinite and unfolding of events. [2] [3] [4] The perceived time interval between two ...
e. In machine learning, reinforcement learning from human feedback ( RLHF) is a technique to align an intelligent agent to human preferences. It involves training a reward model to represent human preferences, which can then be used to train other models through reinforcement learning . In classical reinforcement learning, an intelligent agent ...
Gana la Verde (2004–2005; Spanish-language game show) The Girl in My Life (1973–1974) The Greatest Man on Earth (1952–1953) Guilty or Innocent (1984) Guinness World Records Primetime (1998–2001) Hip Hop Hold 'Em (2006) I–N. I Bet You (2007–2008; third season recorded, but not aired) I Survived a Japanese Game Show (2008–2009) I'd ...