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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  4. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    Refresh rate. The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or ...

  5. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking ...

  6. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not emit light directly [1] but instead use a backlight or reflector to produce images in color or monochrome.

  7. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    For the majority of images it will consume 60–80% of the power of an LCD. OLED displays use 40% of the power of an LCD displaying an image that is primarily black as they lack the need for a backlight, [40] while OLED can use more than three times as much power to display a mostly white image compared to an LCD. [41]

  8. IPS panel - Wikipedia

    en.wikipedia.org/wiki/IPS_panel

    IPS panel. IPS (in-plane switching) is a screen technology for liquid-crystal displays (LCDs). In IPS, a layer of liquid crystals is sandwiched between two glass surfaces. The liquid crystal molecules are aligned parallel to those surfaces in predetermined directions (in-plane). The molecules are reoriented by an applied electric field, while ...

  9. Pro Display XDR - Wikipedia

    en.wikipedia.org/wiki/Pro_Display_XDR

    The Pro Display XDR is a 32-inch flat panel computer monitor created by Apple, based on an LG supplied display, [ 1 ] that was released on December 10, 2019. It was announced at the Apple Worldwide Developers Conference on June 3, 2019, along with the 2019 Mac Pro. [ 2 ][ 3 ][ 4 ] It is the first Apple-branded display since the Apple ...

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