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Problem: weapon spread can be lowered to nearly zero, but game tends to enlarge the crosshair size (thus actual spread) to its preset minimal angle on every possibility - e.g. reload, sprint, fire. Can be reset to normal (lower than default minimal) size, if hovered over a furniture etc, but still temporarily.
larger crosshair. By Wolfsoul74 March 17, 2023 in Skyrim SE. Share More sharing options... Followers 0.
urst0815. So, after years of peacefully playing Skyrim, I run into a problem that makes me actually. write a forum post. Short description: Whenever I try to cast a Ranged Spell, that crosshair appears. Looking in the menu, it is of course turned off, as always. Only thing I can do, to get it to disappear, is to turn the corresponding option on ...
In MAME, you can specify a specific font for UI menu or change the look of the default crosshair. Here a some starter files below: BDF FONTS. Starting with 0.107, MAME added support for different fonts in the User Interface (UI) menu. Simply take any .BDF font, name it to ui.bdf, place it in your MAME directory, and you are good to go.
95PercentStruggle. Author. Posted August 17, 2021. It's weird because they're all mods I've used before, also it appears that the game only sometimes removes my crosshair which makes it difficult to test which mod is doing this.
Currently Playing: TESV. Favourite Game: HL1 DX1 HL² Biochock. Posted January 23, 2012 (edited) Hey, After folowing the install process of that great SkyUI 2.0 words by words, my crosshair wont appear anymore. :facepalm: Any clues? All other thing work very well.
Posted May 12, 2018. Hi, start the game and crosshair is in the centre but later on after the character have died one or more times the crosshair is off center to the left, i believe it has to do with the death cutscene, as you can see on the image the cutscene only takes up a portion of the screen and when the crosshair is off center its ...
Posted October 3, 2019. Some mods will kill it. For instance, SkyHud, which replaces the crosshair with a dot,. At least for me, it's often very difficult to pick out from the scenery that sits behind it, but it has other features which in the end make it worth the loss. Go to topic listing.
it is called from a quest script using an MCM hotkey: Actor Function dz_get_crosshair_actor() debug.trace("DF4LT: casting crosshair actor spell...") dz_get_crosshair_actor_spell.Cast(PlayerRef As ObjectReference) ;this is the spell that identifies the actor the spell is cast at, that spell fills the variable spell_npc.
The crosshair does not fit the point you shoot to, it's aside a few points to high in firstperson and to the left side in thirdperson. It's not of the mods i have installed (for ex. 1st person accuracy fix, eve, ahud, ihud a.s.o.), because i've tested it without any mods. It's not a large difference and you can aim besides to adjust, but it's ...