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Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
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In April 2023, a new Ship of Harkinian Direct was released, announcing custom texture and model support. Multiplayer functionality was added to the port; a second player can take control of Ivan the Fairy, described as a fairy "who likes to play tricks", whose abilities can either help or hinder the main player. [10]
After finishing the soundtrack to Birdy, Gabriel shifted his musical focus from rhythm and texture, as heard on Peter Gabriel four and Birdy, towards more straightforward songs. [43] In 1985, he recorded his fifth studio album, So (also co-produced with Lanois). [44] So was released in May 1986 and reached No. 1 in the UK and No. 2 in the US ...
Both make use of similar features from the AEP. From the AEP, OpenGL ES 3.2 compliant hardware will support Tessellation for additional geometry detail, new geometry shaders, ASTC texture compression for a smaller memory bandwidth footprint, floating point render targets for high accuracy compute processes, and new debugging features for ...
These include the use of a new shader in areas containing ice, [18] new fire effects, more realistic shadows, and the option to turn down character texture resolution to improve performance. On October 15, 2008, Patch 3.0.2, titled 'Wrath of the Lich King', was released to pave the way for the upcoming expansion, bringing many of the expansion ...
GameMaker. GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using ...
Maker education (a term coined by Dale Dougherty in 2013) [1] closely associated with STEM learning, is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems. People who participate in making often call themselves "makers" [2] of ...