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There’s a Texture property for decals that you can access that will give you the image id. Example: local Decal; --Set the decal to this local ImageID = Decal.Texture --Full id string so like rbxassetid://0 local ImageID2 = Decal.Texture:Split("\\")[2] --Number only part of the ID
Imiji is a plugin that makes finding image IDs and URIs for decals simple and efficient, ready for use in scripts, plugins and more. When you open Imiji, you’re given a large box to paste any decal asset ID or link into. Any string will work, as long as it contains the ID of the decal you wish to convert. Some examples of valid things to ...
There are actually 2 ways to do this via code. The first method uses InsertService:LoadAsset. A script for that can look like this: local insertService = game:GetService("InsertService") local decalModel = insertService:LoadAsset(DECAL_ID) local imageUrl = decalModel:FindFirstChildWhichIsA("Decal").Texture.
I am trying to download Images and Decals through Roblox’s API using methods in this DevForum topic. It appears that none of the methods are working for downloading an asset with an Image ID by using a web browser and entering these URLs with the specified ID. Are there any new methods for downloading Decals and/or Image IDs using Roblox API? I have tried the following URLs for downloading ...
If you find the image in there… right-click it and select Copy ID to Clipboard. -It will automatically copy the id with the right path like this: rbxassetid://<ID NUMBER>. (If you are not the one then…) -On the toolbox>Images. -Just right-click the decal/image, an option will appear and select the Copy Asset ID or Copy Asset URI.
new.Image = old.Texture. And asset image id put Decal > Texture Id. And run test. Click “Convert” button. Enjoy. I use this plugin: Imiji - convert image IDs - Roblox. It is very helpful as plugins open a window that can be docked to whichever side of your monitor suits you best in Studio.
I’m trying to create an API for a game, and the API does something with a provided image. So, how can the API get a raw image from a provided asset id? Thanks. 2 Likes. Redusofficial (Redus) November 18, 2023, 10:27pm #2. local httpService = game:GetService("HttpService") function GetContentID(AssetID: number): (boolean | string?) -- Get the xml.
let me explain further if you dont mind, the content id stores a decal, along with all of it’s properties, one of them being the image id, when you type the content id manually into the image property, the studio already knows to create the decal, parent it to nothing so it doesn’t show up, get the id property, and replace the content id for that one.
You should be able to extract the image id from the body. 1 Like. system (system) ...
To do this the player enters a decal asset id into a textbox which updates the wallpapers “Image”… I’m making a surfaceGui phone on studio and one of the features in the settings app is that you can change your wallpaper.