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  2. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    Interpreter pattern. In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language. The basic idea is to have a class for each symbol ( terminal or nonterminal) in a specialized computer language. The syntax tree of a sentence in the language is an instance of the composite pattern ...

  3. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes .

  4. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    Delegation pattern. In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance . In delegation, an object handles a request by delegating to a second object (the delegate ). The delegate is a helper object, but with the original context.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, [ 1] the pattern is ...

  7. Sribu - Wikipedia

    en.wikipedia.org/wiki/Sribu

    Sribu is an online marketplace for freelance services. Sribu's platform connects business owners with freelancers. Sribu's services range from 5 main categories: graphic design and branding, web and programming, video, photo and audio, writing and translation, marketing and ads. Sribu was founded in 2011, its headquarters are located in Jakarta ...

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  9. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    Iterator pattern. In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.