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  2. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Adobe Flash. Adobe Flash (formerly Macromedia Flash and FutureSplash) is a discontinued [ note 1] multimedia software platform used for production of animations, rich internet applications, desktop applications, mobile apps, mobile games, and embedded web browser video players.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  4. Pico's School - Wikipedia

    en.wikipedia.org/wiki/Pico's_School

    Genre (s) Point-and-click adventure. Mode (s) Single-player. Pico's School is a 1999 Flash game developed by Tom Fulp for his website Newgrounds. At the time of its release, it was "one of the most sophisticated" browser games, exhibiting "a complexity of design and polish in presentation that [was] virtually unseen in amateur Flash game ...

  5. Scaleform GFx - Wikipedia

    en.wikipedia.org/wiki/Scaleform_GFx

    Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash -based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [7] and Scaleform GFx became part of the Autodesk Gameware line of middleware.

  6. Flow (video game) - Wikipedia

    en.wikipedia.org/wiki/Flow_(video_game)

    Single-player, multiplayer (console versions) Flow (stylized as flOw) is an independent video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany, with assistance from Santa ...

  7. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    v. t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  8. Adobe Flash Builder - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash_Builder

    Adobe Flash Builder (previously known as Adobe Flex Builder) [3] is an integrated development environment (IDE) built on the Eclipse platform that speeds development of rich Internet applications (RIAs) and cross-platform desktop applications, particularly for the Adobe AIR platform. Adobe Flash Builder 4 is available in two editions: Standard ...

  9. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    Tutorial (video games) In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic ...