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  2. KidsQuest Children's Museum - Wikipedia

    en.wikipedia.org/wiki/KidsQuest_Children's_Museum

    KidsQuest Children's Museum is a hands-on, interactive children's museum that encourages learning through play with an emphasis on science, technology, engineering, art and math (STEAM). Exhibits and programs are geared towards children 0-10 and their families. KidsQuest offers over 650 programs throughout the year including early learning ...

  3. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    Freddi Fish. Freddi Fish and the Case of the Missing Kelp Seeds. Freddi Fish 2: The Case of the Haunted Schoolhouse. Freddi Fish 3: The Case of the Stolen Conch Shell. Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch. Freddi Fish 5: The Case of the Creature of Coral Cove. Fritz and Chesster.

  4. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  5. Disney's Animated Storybook - Wikipedia

    en.wikipedia.org/wiki/Disney's_Animated_Storybook

    Roger Hector, director of product development for Disney Software from 1989 to 1993, quoted in Polygon. Video games based on the Walt Disney Company's properties have been released since Mickey Mouse for Nintendo's Game & Watch in 1981. Disney licensed out its properties and established partnerships with developers and publishers such as Nintendo, Sega, Capcom, Square, and Sierra, who used the ...

  6. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  7. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...

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