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  2. Phoenix Labs - Wikipedia

    en.wikipedia.org/wiki/Phoenix_Labs

    Phoenix Labs was founded in 2014 by Jesse Houston, Sean Bender, and Robin Mayne, all former developers with Riot Games. [2] The founders were joined by former Bioware, Riot Games, Capcom, and Blizzard Entertainment developers. [5] The first 23 of the studio's employees had all shipped games with Houston previously. [6]

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  4. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game.

  5. Cliff Bleszinski - Wikipedia

    en.wikipedia.org/wiki/Cliff_Bleszinski

    In 2009, he was chosen by IGN as one of the top 100 game creators of all time. [18] Bleszinski at the Gears of War launch event at the Hollywood Forever Cemetery, 2006. After 20 years with the company, Cliff announced his departure from Epic Games on October 3, 2012, saying he had been making video games since he was a teen and wanted to take a ...

  6. Infinity Blade - Wikipedia

    en.wikipedia.org/wiki/Infinity_Blade

    Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on Unreal Engine 3.

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  8. Epic (game) - Wikipedia

    en.wikipedia.org/wiki/Epic_(game)

    A game of Epic Armageddon between Imperial Guard and Eldar forces.. A standard game of Epic: Armageddon will normally take around two to three hours to play.. The major difference between Epic and other Games Workshop games is that instead of a player moving and firing all of their forces at once, players take turns moving one or two formations at a time using a variety of different "orders ...

  9. Silicon Knights - Wikipedia

    en.wikipedia.org/wiki/Silicon_Knights

    On July 19, 2007, Silicon Knights sued Epic Games for failure to "provide a working game engine", causing the Ontario-based game developer to "experience considerable losses." [12] The suit alleged that Epic Games was "sabotaging" Unreal Engine 3 licensees. Epic's licensing document stated that a working version of the engine would be available ...