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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  3. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  4. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    t. e. Video game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual ...

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a], also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  6. Video game publisher - Wikipedia

    en.wikipedia.org/wiki/Video_game_publisher

    A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer . They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of ...

  7. Robin Hunicke - Wikipedia

    en.wikipedia.org/wiki/Robin_Hunicke

    Robin Hunicke (/ ˈ h ʌ n ɪ k i /; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer.

  8. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  9. List of video game industry people - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    Chris Roberts: programmer and designer of Freelancer, Star Citizen, and the Wing Commander games. Warren Robinett: Adventure, Rocky's Boots, & Robot Odyssey. John Romero: game programmer since 1979; known for Commander Keen, Doom, Quake. Jim Sachs: programmer of Saucer Attack and other home computer era games.